<!DOCTYPE html>
<html lang="zh-CN">
  <head>
    <meta charset="utf-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width,initial-scale=1.0" />
    <script src="./js/earthsdk.js"></script>
    <!-- 自定义Css样式 -->
    <link rel="stylesheet" href="./css/example1.css" />
    <title>Cesium地球初始化</title>
    <style>
      html,
      body,
      #app {
        width: 100%;
        height: 100%;
        margin: 0px;
        padding: 0px;
      }
    </style>
  </head>

  <body>
    <div id="app"></div>
    <script>
      /** ---------------------------------地球创建------------------------------------**/

      // Vue中引入方式：import { ESObjectsManager } from 'esobjs-xe2-plugin/dist-node/esobjs-xe2-plugin-main';

      const { ESObjectsManager } = XE2["esobjs-xe2-plugin-main"];
      const objm = new ESObjectsManager();
      window.g_objm = objm;
      // 创建Cesium视口
      const viewer = objm.createCesiumViewer({
        domid: document.getElementById("app"),
      });

      // 监听视口状态
      viewer.statusChanged.don((status) => {
        if (status == "Created") {
          // 视口创建完成，飞到初始视角位置
          objm.activeViewer.flyIn(
            [114.82137484163687, 26.49083789956334, 8694.279766006526],
            [278.69090484833276, -33.50694542004849, 0.005995718570266888],
            3
          );
        }
      });
      // 通过json创建一个影像图层
      const imageryLayer = objm.createSceneObjectFromJson({
        id: "9812a65f-0de0-4f7b-b234-809c0c2fb8ef",
        type: "ESImageryLayer",
        url: "https://server.arcgisonline.com/arcgis/rest/services/World_Imagery/MapServer/tile/{z}/{y}/{x}",
      });

      /** ------------------------------带洞多边形------------------------------------**/
      // Vue中引入方式：import { ESPolygonWithHole } from 'xbsj-xe2/dist-node/xe2';
      const { ESPolygonWithHole } = XE2["esobjs-xe2-plugin-main"];
      const sceneObject = objm.createSceneObject(ESPolygonWithHole);

      sceneObject.fillStyle = {
        color: [1, 1, 1, 0.5],
        material: "",
        materialParams: {},
        ground: false,
      };

      sceneObject.points = [
        [114.67684610882753, 26.526451166681444, 4.656612873077393e-10],
        [114.69676194396713, 26.478934504911145, 0],
        [114.74233953253741, 26.528333703779726, 0],
      ];

      setTimeout(() => {
        sceneObject.innerRings = [
          [
            [114.69316728533545, 26.504865284205472, -0.8443384258447216],
            [114.70094958338905, 26.49625771729132, -0.8362339243148961],
            [114.70853784505844, 26.505567365004527, -1.0734564621630764],
            [114.7005052191517, 26.508032542312407, -1.021581343892519],
          ],
          [
            [114.7030984067773, 26.519533279204637, -0.9805352487695138],
            [114.71497554516903, 26.506522130161, -1.0602925491342097],
            [114.72678711822003, 26.520405417478507, -0.7923769544358833],
            [114.71466653115611, 26.5119433965195, -0.9938444026771838],
          ],
        ];
      }, 1000);
    </script>

    <!-- 切换UE和Cesium引擎的组件（Vue） -->
    <div id="root">
      <switch-engine :objm="objm"></switch-engine>
    </div>
    <!-- Vue文件 -->
    <script src="./js/vue.global.js"></script>
    <!-- 切换UE和Cesium的组件 -->
    <script src="./js/switchEngineCom.js"></script>
  </body>
</html>
